
Piquet
Over the last year or so, we have come to use the Piquet, Fields of Battle rules system more and more until it has become something of a club standard.
The rules differ in many ways from what many gamers may be used to, and are still not very well known in the UK, so a few words may be in order.
Piquet is a card-driven system that does away with the traditional fixed turn sequence found in most rules.
This, combined with a randomisation of 'initiative' points, makes games somewhat unpredictable.
We feel that this is actually a far more realistic view of warfare than some of the more traditional, and perhaps more predictable, rules systems.
If you don't agree, never fear; we certainly won't turn you away if you would rather run something different.
Fields of Battle has a rules book to explain the basic mechanisms and period specific modifications allowing application to various periods between 1750 and 1900.
Another great attraction of the Piquet approach is the ease with which the basic mechanisms can be modified for other uses. We are currently using house made adaptations to the rules for the "English Civil War"

